Promote Exercise by Using Interactive Pedometer and Proper Stimulus, Final Project

Due to the application of modern technology, people are getting used to more sedentary activities. We prefer to use elevator instead of stairs. We drive more than we walk. We sit for the whole day and seldom move. This interactive design with an embedded pedometer is to improve our exercise awareness subconsciously. The pace quantity is considered to represent the entity’s daily exercise level. The set includes a pedometer with Arduino to keep the step amounts and communicate with the other Arduino in the self locking gift box. It opens only when the target exercise is met within the required period. A live bar with LEDs will be mounted on the side of the gift box to provide the life information to the player. Both positive stimulus and negative stimulus will be used to increase the playing interest.

The algorithm is like this:
1. When the gift is placed in the box, and a button is pressed, the gift Arduino generates a time period and exercise requirement, and locks the box. Time period is a random day “n” between 5 to 10. The exercise is in a reasonable range n*daily requirement.

2. Pedometer Arduino keeps counting the steps. The player does not know how long the test period is or how much the exercise. He can plug the pedometer Arduino to the gift box Arduino port to obtain a rough info shown by the livebar. A longer life bar means longer time left. But the chance is limited to 4 times. Every time he tried to get the hint, the exercise requirement is increased by 5% with the same period.

3. If the given time is over, and the player still has not finished the required exercise, the total amount of time “n” augments by 1 day, and the corresponding daily exercise requirement increases by 10%.

4. The box will be open if the player finishes the required exercise in given period.

Pedometer proposal

Part list
2 Arduinos for communication and control
1 pedometer sensor, from pedometer
1 plastic board for pedometer
1 hard wood board for gift box
5 LEDs
1 7-segment LED
1 transistor
1 servo motor
2 switches
2 battery and holders

Work plan
Week 1:build the pedometer, test out the pedometer
Week 2:build the gift box, LEDs and test the close and open algorithm
Week 3:put things together and make it work
Week 4:review reference, start to put together the final report and paper
Final: finalize Report and paper

Minimum:the basic game idea + wired pedometer sensor + no communication
Medium:the basic game idea + separate pedometer + LEDs + wired data communication
Maximum:the basic game idea + separate pedometer + LEDs + wired data communication + some more metaphor

Critique and ideas are highly appreciated.</strong


3 Responses to “Promote Exercise by Using Interactive Pedometer and Proper Stimulus, Final Project”

  1. mark d gross Says:

    do talk with Ian Li, PhD student in HCII – as he worked in this space with Anind Dey. You might also try to talk w Anind but he may be too busy, and maybe he’s working on other things now. There has been a lot of interest in hci on healthy exercise encouragement. See also work from James Landay’s group at the UW (Intel Research Seattle).

  2. thanks mark. I am trying to fix the information presentation part. some ideas popped to me, but i killed them too. finally i think a gift box might achieve the goal of stimulating the user to response. i will talk to Ian once he responses. thanks again.

  3. Lilliana Ogasawara Says:

    The pedometer is very useful if you want to measure the steps while you are jogging or running. ,

    Please do head to our new internet page

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